![]() When playing scenarios, you might want to created a Euroscape edited version with different conditions. I've had some success using Blimeys Insurgent mods from CMBS for fighters (again renamed) but they aren't a perfect fit & there's no normal bitmaps. Fighter & combatant uniforms will not work & modding them in CMSF2 is proving tricky. For now, you'll have to use the default Syrian one's &, for the Western militaries, currently available mods (perhaps renamed & used for another Nation. you'll need to edit the script from CMSF2 if you want the Syrians renamed. ![]() So you might have to duplicate & rename a few things &/or put up with a few gaps. ![]() ![]() instead of just the one standard version of CMSF). ![]() CMSF2 features new vehicles (mortar vehicles esp.) and some altered vehicle names (For instance, there is now an "early" & a "late" BMP-3. Few tips for turning Syrians into Russians from what I've learnt from a few experiments.Įuroscape is great for converting vehicles, terrain, buildings, voices, roadsigns, UI & a some gear (weapons primarily) however a few things have changed between CMSF & CMSF2. ![]()
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